Identify intervals by ear

Interval Ear Trainer

Hear two notes and name the distance between them. Every right answer raises a stone arch as tall as the leap; twelve arches cross the gorge.

SettingsLadder (2 intervals) · Mixed
Direction
Mixed plays up and down first, then adds notes together after question 4.

The Interval Bridge

Two notes.
One arch of stone.

Name each interval you hear. Twelve questions, four lives, and every miss plays your answer next to the real one.
Question
1/12Prelude
Lives
4 of 4 left
Hints
1/3+1 per 2 in a row
Score
0speed earns bonus
  1. Question 1: ahead
  2. Question 2: ahead
  3. Question 3: ahead
  4. Question 4: ahead
  5. Question 5: ahead
  6. Question 6: ahead
  7. Question 7: ahead
  8. Question 8: ahead
  9. Question 9: ahead
  10. Question 10: ahead
  11. Question 11: ahead
  12. Question 12: ahead

Press Start: the first interval plays straight away.

Press Start: the first interval plays straight away.

Interval ladder 2 of 12

Next up: Octave, once every interval below is at 80% or better (3+ tries) in each direction.

  1. P5Perfect 5th: ascending not tried; descending not tried
  2. M3Major 3rd: ascending not tried; descending not tried
  3. P8Octave: locked
  4. m3Minor 3rd: locked
  5. P4Perfect 4th: locked
  6. M6Major 6th: locked
  7. M2Major 2nd: locked
  8. m6Minor 6th: locked
  9. m7Minor 7th: locked
  10. M7Major 7th: locked
  11. m2Minor 2nd: locked
  12. TTTritone: locked
How points and lives work

Each correct answer scores 100, plus 25 for every answer in your current streak (up to +100). Answer within 2.5 seconds of the second note for +50, within 5 seconds for +25. The first two replays of each interval are free; each extra replay and each hint costs 25 (you always keep at least 50). Two correct answers in a row without a hint earn a hint (up to three). Four and eight in a row restore a life. A miss costs one life; finishing all twelve adds 100 per life left. Sound failures never count as answers.